User blog:Lord Kairos/Brief Summary of Everything (To My Knowledge)

GREETINGS MORTALS

This is going to be a short summary of the entirety of the game of Tchaaaaaaaaan because I think a short reminder would be absolutely lovely for all of us. Currently our members are pretty inactive what with schoolwork or other stuff, so I think having this record would be nice. No specific discussions here, just covering objectives for this game, what the narrative is, and gameplay.

To start us off, the objective to this game is to create an open world MMO with a focus on guns and realtime combat. Quoting our description on the main page of the wiki:

"Tchaan is a derivative of several different types of games, a combat based MMO that allows the player more freedom within the world in comparison to other games. The battle system is a realtime shooter, focusing on guns while including other styles of weapons such as swords, shields, and staffs."

We should do everything in our power, if we all agree on this description of the game, to stick to this no matter what. A good game sticks to its concepts without drifting into tangents of tangents. We don't want to define this as our objective and then spend months determining a hardcore crafting system; that's not what Tchaan (at least by the above definition) is.

Now, as a group, we should start questioning other pieces to what makes a good MMO. For example, we've all agreed on having classes  and archetypes <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">be based around what god the player pledges allegiance toward. However, there are still other topics that need questioning. I know Dylan would love the idea of <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">races <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, but we have not decided on it. Topics such as <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">classes <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">race <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, which are core components to an MMO with this level of character customization, need to be added to, completed, and agreed upon before we can move on to other parts of the game, such as more advanced narrative and combat.

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These topics include, but are not limited to:

<p dir="ltr" style="line-height:1.38;margin-top:4pt;margin-bottom:6pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I can make a blog post about each of these, and then we can discuss these together, each topic one by one. As of right now, from what I can recall, we have only determined the players will make their class, and receive abilities as they continually level.
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CLASSES/ARCHETYPES
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">RACES
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">QUESTING/LEVELING
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ITEM CLASSIFICATION
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BASIC COMBAT

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Moving on to narrative!

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This is more Dylan's territory than mine, so I'd rather not tread over this area. Setting wise, suffice it to say that we have already planned a world and universe around Tchaan, with it's own historical landmarks and events. Dylan, I leave it to you to give a summary of the universe of Tchaan. (Sorry, I know a summary of the entire known universe is a pretty difficult job).

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As for the narrative of the game itself, the player essentially joins the "Hand of the Gods" and goes around completing quests to earn devotion from their God. There will be a main storyline, but we have not decided on a core conflict. (More like we have, but multiple times for different ideas).

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Topics for narrative:

<p dir="ltr" style="line-height:1.38;margin-top:4pt;margin-bottom:6pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">​ <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To combat!
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ANTAGONIST
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ROLE OF PLAYER
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">UNIVERSE
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ROLE OF OTHER PLAYERS
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">"HAND OF THE GODS"
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CONFLICT

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This has been an interesting topic, and the one I am the most interested in. It seems like we've all had completely different ideas for combat, and it's very difficult to express what combat is going to be like without an active prototype. So far, it seems like we'll be having gameplay rather like Borderlands 2, with slightly more mobility, and an emphasis on the playstyle of different archetypes and classes. In addition, there should be minimal grinding to retain an more intense fight. To demonstrate combat, I believe those interested in making the actual game should set aside a long period of time to create a quick prototype. Summertime, perhaps Jack and I could try get a project going. Until then, we should work on getting assets for creation.

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Topics for combat:

<p dir="ltr" style="line-height:1.38;margin-top:4pt;margin-bottom:6pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">So that about covers what needs to be urgently discussed. As winter break is about to end, it seems we won't be able to work exclusively on this for a while. However, I hope that we can add to this summary over time and use this as a record when we (hopefully) work on Tchaan over the summer.
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PLAYSTYLE OF CLASSES
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HORIZONTAL MOBILITY
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">VERTICAL MOBILITY
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENVIRONMENT DESIGN
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MOB ATTACK/SPAWN PATTERNS
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">SKILL VS TIME SPENT
 * <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">POSITIONING

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;text-align:right;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Toodles,

Albert Miao (Lord Kairos)