Mind Battles

A mind battle is a battle that is fought between two players. It is initiated by the attacker and is more in favor of the attacker(for now, may change later). A mind battle is the product of the use of an ability that wishes to either hinder a player, cause a negative buff or create instability in a team. It is usually used by the Mind Class.

Initiating
The attacker initiates a mind battle by using an ability. Before the mind battle commences, the attacker has to locate a victim. The battle is started if the attacker can keep the defender on their crosshair for three seconds. The distance to the player does not affect the battle, but the ability has a limited range. When the battle is innitiated, both players become immobile as the side of the screen turns into static then it quickly envelops the screen, turning it black. This can catch some players off guard and it is a good idea to be aware of your surroundings.

Attacking
A mind battle is fought in a pitch black room where both characters have fight each other with swords. Each player is equal in health an damage, but the defender has a limited viewing range and the attacker has a higher movement speed. If the the battle is fought and won by the attacker the defender will experience a debuff. If the attacker loses, it will lose health, energy and mana and will have a speed debuff applied to it. The defender will not receive a debuff, but will lose a small amount of energy.

Affect
Each class that uses a mind battle ability has a different outcome when successfully winning a mind battle.
 * Death- Witch Doctor. Can control a character on the enemy team. Battle is initiated by shooting out a shadow tendril that, once attached to a host, will put them in the control of the attacker.
 * Mind-xxxxx. (Probably gives a person a debuff or causes illusions to the defender). Is initiated by keeping a target in the attackers crosshair while the ability is active.