User blog:Lord Galaxus/Balancing issues, and via balancing race debate

So to balance guns/swords/magic etc we will either have to have buffs/debuffs depending on what weapon is currently being used, or armor that is highly resistant to x while semi weak to y. Alternatively we could have non modern era weapons, ie muskets  and one chamber pistols, to slow fire rate and allow for melee attacks. Or we could have special perks, or races, which could solve some balancing issues outright, have a 'speed' ability where if you block with a sword it will block x% of bullets, unless it is a specific gun that spews lots of rounds per second like a minigun or lmg. Or if we decide to do races, which imo is a good Idea, because A) more player freedom, B) we'll already have most of the models from creating NPCs and C) it will allow for certain playstyles to have a start at the beginning of the game rather than be completely 'useless' in everything. So using races, if you have a magic Elf, they would have increased speed for blocking bullets and increased speed for making up the distance between a sniper and the player a couple hundred yards away. Or if you have a human they are a jack of all trades, and as such have no innate special abilities, however they can use anything, and master skills. Or if you have the Orc race they can't block magic/ranged attacks as well but have a tougher DR than some other races and so can keep coming after a lot of hits.