Board Thread:General Discussion/@comment-26967411-20150912055604

Aight, here's what I imagine the combat to be like:

Simple stuff first, movement is used through the WASD keys. Camera rotates through mouse control and can be toggled from first to third through some obsure button (like P). Basic attacks are done by the left mouse button (LMB) and can be comboed depending on class. Depending on the weapon of choice, the right mouse button (RMB) blocks if melee, scopes if gun, or some other such special thing. Middle mouse button (MMB) corresponds to a weapon ability, if any. For example, the thundercracker's weapon ability would be to toggle between its modes. (By the way, all these key bindings are can all be changed. You can make your middle mouse button your jump button if you want. ^^) Obviously, space is jump. (I actually want to make jump an important part of Tchaan since so many other FPS/MMOs don't.) Crouch is toggled by control, which reduces gun sway at a severe cost to movement. Sprint is done by holding shift, increasing movement but dramatic loss of accuracy. Ability buttons can be binded to any key.

Now for the actual gameplay. For organizational purposes, let's make 5 main roles. There are tanks, fighters, gunners, mages, and specials. Tanks are as they sound. They are giant defenders whose main role is to keep the enemy off weaker team mates. Generally, they'll have a high amount of defenses like health and armor and a decent amount of crowd control (CC). They can also provide buffs to team mates. Unfortunately, they won't have as much attack power as other classes, and they have practically no mobility, so they'll have a hard time sticking onto their target.

Fighters are melee damagers. Their main goal is to deal as much damage as possible to an enemy team. They have immense attack power and movement, being the fastest on the battlefield. However, they have low to (at the highest) medium health and almost no CC (in most cases none). This makes it impossible to win a fight against a tank since a tank's defenses negate most of the damage. Aside from this main role, they vary immensely. Some rely a little more on defense to deal sustained damage, and some rely on mobility and quick reflexes to get in and out of a fight.

to be continued........ dundundun 