Jericho

Carthilon
Carthilon is the largest landmass on Jericho and is currently home to Kurtane, New Fjorland, Fjorland, Parts of Baze and The Wild Lands. Carthilon has a variety of climates ranging from the scorching Kurtane Desert to the frigid Tundra Plains. It is home to the largest inland sea on the planet, Extremis. Most of its eastern edge is covered in a thick forest. The western edge is plains, and the north is forested and marshy lands. Carthilon also contains Mt Shak, the largest active volcano in the galaxy. The north western corner is very mountainous and has the Fjorland Bay.

Seren
Seren is the second largest landmass on Jericho and is currently home to Baze and South Baze. The southern tip of the continent is lush plains, while the north is almost entirely tundra. The Eastern coast is very mountainous, and there is a large range in the west, leading to a very large valley in the middle of the continent.

The Ring
The Ring is a relatively small landmass residing in the far north and is home to The Monks of Galaxus, and Galaxus himself. The ring is a lush jungle island, and has a sizable in-land sea. In the sea is Galaxus Island, where the god lives. The island is protected from all dangers, be them people or other, due to Galaxus pledging that all wishing enlightenment may reside there without fear for their lives.

Northern Islands
The Northern Islands are almost exclusively held under the control of Ra-No. They are very harsh and almost unlivable. This combined with the harsh Endless Sea has caused the inhabitants to become fierce sailor peoples, who rely on limited supplies and their naval might to survive. Many bandits use the smaller islands as headquarters for their operations, as Ra-No turns a blind eye as long as they don't raid their towns.

Southern Islands
The Southern Islands are home to the many Nations of the ARPCIN, and various territories from other Empires. The islands reside in the Aymlan Ocean, and are very paradise like. The largest of the islands is Aymlan, for which the ocean is named. The ARPCIN has a strict policy on crime and as such most pirates are sunk if they are found in the Southern Islands.

Eridu
Eridu is the Southern Pole of Jericho and is inhabited only by outcasts and Snow Hunters, as of yet no Empire has sought to claim any of its land. Eridu is notorious for having the fierce Snow Elves attack many explorers.

Tuthos
Tuthos is the Northern Pole of Jericho and like its southern counterpart is only inhabited by Outcast and Snow Hunters. It has been claimed by The Monks, Ra-No and Kurtane, however no true government exists. While Snow Elves do live on Tuthos they mostly stay to themselves in their great city of Kul.

The Frozen Ocean
The Frozen Ocean is the smallest ocean on Jericho, however control over it is widely sought after, due to it being the only direct passage between Carthilon and Seren. The ocean freezes up for the better part of 8 months a year, forcing trade between Carthilon and Seren to happen in four months, or force traders to dare the Endless Sea.

The Endless Sea
The Endless Sea the largest ocean on the planet, that takes months, if not years to cross. It resides in the northern hemisphere between The Ring and Carthilon. The Northern Islands are within the Endless Sea. The sea is almost constantly having a storm somewhere and is highly dangerous to cross.

The Aymlan Ocean
The Aymlan ocean is the second largest ocean, however the many Southern Islands allow for stops when crossing the world. The ARPCIN generally does not want other countries to use their waters, forcing travelers to use the much more dangerous Endless Sea. However allies of the ARPCIN are allowed to cross the ocean with no hindrance.

The Extremis Sea
The Extremis Sea is a large saltwater lake in mainland Carthilon, it was created in The Great Hurricane of 2432. It contains many ruins from towns in the Extremis Basin before the Great Hurricane and is a hot spot for those looking for loot underneath its waves.

Humans
For in-depth information on the different human civilizations look here.

Snow Elves
The Snow Elves of Jericho reside in remote mountainous areas and on the poles, Eridu and Tuthos. They are fierce scavengers. Snow elves are well versed in cold type magic, but struggle with fire type, however they have no weakness to fire.

Wood Elves
The Wood Elves reside deep in forested areas and generally stay away from any other race, including other elves. They are gifted with life magic, and have a peaceful relationship with most woodland creatures, they are expert bowman, but would lose in a duel with a human in Sword or hand-to-hand combat.

Sea Elves
The Sea Elves reside in small cities in shallow waters, and are very wary of Humans due to past actions wars. They have a very strict hierarchy with a Queen as their leader. Most Sea Elves live in the calm Aymlan Ocean, and are more welcoming of ARPCIN citizens because of this. They are very welcoming to the Waterlings and have been known to join forces to protect their homes.

Exalted Elves
The Exalted Elves live in many cities scattered across Carthilon and the Southern Islands, They are welcoming to Humans as long as they obey their laws. They have an affinity for all magic, but less in each type specifically than other Elven races.

Cave Elves
Cave Elves are a more savage elf than any other race, and reside deep underground along with the Northern Dwarves and Jinn. They are gifted with Conjuration type magic, and can see in the dark, however they have a fear of fire and the sun, which few Cave Elves have conquered and been able to roam Jericho freely, taking shelter in the Exalted Elves cities.

Roamers
The Roaming variation of Dragons are a nomadic society that travel all around Jericho. They do not interfere with the affairs of the Mortal races, and the Mortal races let them be without incident, lest the Dragons destroy that race.

Galaxus Monks
The Galaxus Monk variation is a relatively small group of Dragons who have decided to live with Galaxus and the Monks on the Monk Ring, in search of knowledge and meaning.

Waterlings
The Waterlings, like the Sea Elves, live under the oceans, unlike the Sea Elves they live in deep waters and will attack any Humans they come across, unless they have the blessing of the Sea Elves. They mostly keep to themselves living in small groups of 7-10 Waterlings.

Jinn
The Jinn are a sub-human species that reside in mountainous areas. They are very skilled in magical abilities, and are excellent swordsman. They allow travelers into their lands, but they rarely interact with foreign influences. Most humans view them as monsters, and that they should be exterminated.

Shades
Shades are also a sub-human species that reside deep underground, and in some of their few above ground towns. They are excellent craftsmen, and are widely feared when wearing full heavy armor. They act as mercenaries for the other intelligent races. They are also well versed in fire magic.

Northern
Northern Dwarves reside deep in caves and rarely grow to become 3'.

Southern
Southern Dwarves more closely resemble Humans then their northern counterparts. On average they are 5' and live above ground, albeit near mines. These Dwarves have constructed great cities in southern Carthilon and Eridu, with some minor towns on Seren and the Southern Islands. The Southern Dwarves are more welcoming to other races then Northern Dwarves, but unlike the Northerners they will build up an army to attack any race that they feel has cheated them. As has been demonstrated in the years 2198 and 1644.

The Josari
The Josari are a reptilian humanoid race descended from dragons.

The Sunthar
The Sunthar are a semi humanoid race of mammalian creatures, that can change from one form to the other, however they retain most animalistic attributes while in human form (like khaajit but more animals.)\